Here's a little overview of every stages that appear in this part of the run, how they turned out and what were the objectives to do in each one for this run:
- Sigma Stage 2: Probably the easiest level in the game, I just totally annihilated Chill Penguin and Storm Eagle! The only thing I had to watch out for though was the amount of Chameleon Sting shots I had left for Rangda Bangda, since he's weak to this weapon. Still, I wasn't scared to use it anywhere I could, it was not a speed run to begin with. And Rangda Bangda was just too stupid to describe but still, a couple of X-Buster shots were needed.
- Sigma Stage 3: Let's say I abused Sting Chameleon's weapon in that level, even though I didn't need it at some parts of the stage (w00t, Sigma Stage 3! Almost done!... By the way, those were my thoughts exactly). The main objective here was to recharge my Boomerang Cutter weapon as much as I could for D-Rex (a.k.a. Maverick Tank), since he's weak to it. There are two weapon "recharges" in this stage that are quite easy to get. There is one after Sting Chameleon and one after Spark Mandrill. I managed to get them. So here's a little overview of the bosses:
- Armored Armadillo: This boss is just hilariously easy;
- Sting Chameleon: Same comment here;
- Spark Mandrill: I had to carefully time my shots here and I ALMOST got hit by that spark attack! o_o;
- Launch Octopus: Got the good pattern at the beginning of the battle. It took a while to defeat him but he went down smoothly;
- Flame Mammoth: Nothing to recall here;
- D-Rex (a.k.a. Maverick Tank): I knew when to jump over its bottom part and it seems like you can get a speed boost when you hug the walls and then dash jump. Anyways, it helped me finish him quickly enough before he went all berserk on me!
Watch "Mega Man X (SNES) - No-Hit Run - Part 6 of 6": http://www.youtube.com/watch?v=TdRSv14feJ8
~KIRK
Mega Man X for the Super Nintendo Entertainment System, done on 07/10/07.
*Total video time: 53 min 50 sec*
*Music: I decided to use the Irregular Hunter X Soundtrack for the whole video, which, in my opinion, is superior to the original SNES soundtrack for the same game. When I couldn't find a music that would fit with a certain part, I simply used the original sound from the original video. Other than that, I tried to make it look like the original as much as I could and I think it turned out great!*
All Original Content © Copyright, 2007, SHMUPGurus.
© Copyright, 1993, the Capcom Logo, Mega Man, Zero and all related characters are registered trademarks of CAPCOM CO., LTD.
Licensed By Nintendo.
i find that rolling sheild does considerable damage to launch octopus, do you just perfer using the m buster after you use the boomerang??
jouzam 1 year ago
@jouzam You are right, it's actually its weakness if I recall correctly. The problem with that weapon though is that the shot rate is extremely slow and I didn't want to get hit by the bottom missile he shoots quite fast all the time. With the buster, I know I can at least destroy that one.
SHMUPGurus 1 year ago
This comment has received too many negative votes show
umm what could i say i am nothing here but you dont deserver 5stars @.@ you killed almost all bosses through their weak point @.@ my 8 years bro can kill spark mandrill like you did @.@ you used alot stick camaleon's weapon basically hard way you avoided them all @.@ the only thing i like was the 3eyes death
shadowsupremo 2 years ago
I hope you're not being serious about the boss weaknesses part?
SHMUPGurus 2 years ago
You know I'm curious why didn't you get the full armor set???
Ninjaman9323 3 years ago
Well, considering that I wanted to achieve a No-Hit run, I just thought it wouldn't be necessary to try to collect the body armor. The main thing here was not to get hit, and if I did it wouldn't have been a No-Hit run in the first place, right? ^_~
SHMUPGurus 3 years ago