This morning's movement session yielded a lot of new insight into how to replace point/click interfaces with flow interfaces. I had been considering multiple ways to make selections (choose one option from a list of many) I realized I could point by "throwing" the flow. I added in some elasticity by adjusting the attractor threshold. This made it possible for me to "aim" the flow with one hand, but draw the flow back with the other hand first. It was a bit counterintuitive to "draw the bow" before aiming, but after a while it was like a shooting gallery. I could hit any edge with a majority of the flow of force. I think it makes sense to use contextual flow behaviors so when navigating it is one method of flow and when I am offered a selection I will have this kind of elastic flow. I'll use the rate of flow to indicate the behavior shifts, possibly use color but would rather keep the colors simple and have the flow "flow" differently based upon context. This was a great session.
Hello LightNucleus , it makes you want to move when it works within an environment where you spontaniously are confronted with the technique. Ever thought about involving the public in a public place?
seniorteam 10 months ago