FPS in development using XNA
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Uploader Comments (Ubrasaur)
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All Comments (16)
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this is... different
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Infiniminer!
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Now THIS is music.
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nice collision detection! how have you done that? is it a boundingSphere around every object?
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I make mine wig blender too, I made slot of stuff with blender, the pros use 4-point planes to model stuff, I have once modeled a boat with a plane, really interesting, you should watch super3boy's tutorials, that's what helped me..... Good work keep it up!!! (:
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@Ubrasaur BLENDER IS HARD TO USE!!!!!
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How do you make it Fps?
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is it possible to load milkshape projects into xna?
Iguitar212 2 years ago
I think milkshape can save to the .x file format, and XNA can load those.
Ubrasaur 2 years ago
what did you create your models with?
Iguitar212 2 years ago
I used Blender. It is free, but really hard to use. So far all the models are just placeholder models, so I'll have to see if I can get good enough at Blender to make the real models.
Ubrasaur 2 years ago
@Ubrasaur Just wanted to revise my comment on Blender, its UI is much improved these days! :D
Ubrasaur 1 day ago
what type of colision detection are you using for the "player" and the map
boundingBoxes? or a custom?
looks very nice
davidklimekemail 3 years ago
I use custom written collision detection, but it uses bounding boxes. Not the BoundingBox class though. Be sure to check out my latest vid to see how far it's come!
Ubrasaur 3 years ago