Frank Lloyd Wright in Half Life 2-digitalurban.blogspot.com
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Uploaded on Aug 24, 2006
Kaufmann House by Frank Lloyd Wright in Half Life 2
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Top Comments
stefanmckinley 3 years ago
you ought to drop this into left 4 dead and make a survivor map out of it!
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calumisdead 2 years ago
I would pee so much If I lived there.
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All Comments (347)
PumaB9 1 month ago
thank u so much
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Metalicalypse 1 month ago
Okay I got it work. Thanks again.
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Metalicalypse 1 month ago
Wow I was already forgotten of this beautiful thing, I got the file the ".bsp file" where do I put it in order to run?
I use steam version and I have every single valve game as well as gmod. Thanks mate.
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halfhalo33 1 month ago
go to google and type in "falling water hl2 fix"
Its should be the first one w/ forum steam
title should be like: "Fallingwater" house recreated in Hlaf Life 2 - now working ...
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halfhalo33 1 month ago
go to google and type in "falling water hl2 fix"
Its should be the first one w/ forum steam
title should be like: "Fallingwater" house recreated in Hlaf Life 2 - now working ...
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Metalicalypse 5 months ago
Where can I download this map?
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PumaB9 7 months ago
I tried to load the map in gmod 12 or gmod 13 but it seems that it was made in a very old engine so its cant be loaded becouse of some texture, anybodey know how to fix it? the error is: Bad Surface extents on texture nature/blendcliffgrass001a
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PumaB9 7 months ago
this map and video needs HD recreation NOW
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veloceGT 10 months ago
Valve is difficult to predict, it might be worth shooting them an email and seeing what they have say. If OP is able to place a Frank Lloyd Wright design in a Half Life 2 Map, I'm sure you'll be able to work something out.
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arguemental 10 months ago
Exactly! I talked to the guy that did some renders of my designs. We were to solve it, but finally we forgot about it. Imagine: 3dStudio costs couple of thousands euro. Scenario editor is probably free or cost something like nothing. Importing a model from Autocad or Archicad would be awesome! Why wouldn't Valve wanna help architects? And would the scenario editor accept dwg or 3ds models? And how come 3d studio makes a render in up to 30minutes when HL2 makes 30 renders per second?
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