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Fallout 3 The Pitt - Main Quests part 1/6

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Uploaded by on Mar 30, 2009

http://www.youtube.com/watch?v=EuM2qzlFkHY
Click here to watch "Dead Space 2: Prologue [Fear with me - part1]" ----------
Into The Pitt.
The Pitt is the second Fallout 3 downloadable content pack (DLC), and was released on March 24, 2009 for the Xbox 360 and Games for Windows Live. The DLC costs 800 Microsoft points. On the Pitt's first release, the game was broken and was rendered un-playable due to missing textures and freezes. It was re-released onto the Xbox Live Marketplace on March 25th, and is now available for purchase. If you purchased and downloaded the original corrupted file you must first delete that file and download the new one, there is no new charge as Xbox Live lets you re-download files that you've already purchased with your account.

In this DLC pack, the player journies to the industrial raider town called The Pitt, located in the remains of Pittsburgh. In contrast to Operation: Anchorage, The Pitt involves a more traditional questline with several morally-ambiguous choices. The main quest involves the player taking on the role of a slave in order to investigate rumors that the Raider boss of The Pitt has discovered a cure for mutations.

Background:

Although Pittsburgh, Pennsylvania was not hit directly by atomic bombs during the Great War, the water from the nearby Allegheny, Monongahela, and Ohio rivers still became irradiated, and altered the area's inhabitants in mysterious ways over the following decades.
Some 20 years before the events of Fallout 3, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. through The Pitt. In one night, the Brotherhood swept through and destroyed the original raider force occupying the town and rid the surrounding area of other "scum," an event chronicled as "the Scourge." As they cut through the raiders, the Brotherhood also saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants.

Story:

When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave called Werhner, who informs the main character that he needs help in retrieving a cure for mutations developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur however, the player has to give up their gear temporarily. The player then is able to familiarize themselves with the new weapon, the AutoAxe, and compete in a fighting arena, aptly titled The Hole. The Pitt is accessed through an underground railroad and has its own map, separate from the Capital Wasteland's. The town itself consists of a large "dungeon" area, an abandoned steel yard and a settlement which is divided into two districts: downtown, which is inhabited by slaves and haven/uptown, occupied by their masters, the slavers. The Pitt has unique vendors, and you are able to return.

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  • No one suspects a slave with a gauss rifle on the back.

  • I WANT THE PITT NOW

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All Comments (1,388)

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  • man i love your videos, thats why i bought the game of the year edition of this! :D keep up the good work!

  • @warriorslo

    yeah

  • @warriorslo yes it is

  • @bboyfallout lol i got the dlc on a second seperate CD

  • is this a DLC?

  • Pt. Look Out and Broken Steel were short, but cool. I'm not really interested in MS Zeta or Anchorage. A little TOO fictional.

    But is the Pitt worth getting? Or should I just start New Vegas?

  • @BladeStrikes be sure you have patch 1.7

    ( worked for me too)

  • Is the background music in the game

  • @BladeStrikes you can open the data files, then tick the box next to the pitt, after you opened the game it shall be there

  • I have the PC game of the year but I never get the signal....

    Do i have to be max lvl or something?

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