Google I/O 2011: Evading Pirates and Stopping Vampires
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Uploaded on May 12, 2011
Dan Galpin, Trevor Johns
Evading Pirates and Stopping Vampires using License Verification Library, In-App Billing, and App Engine
This session talks about best practices for using the License Verification Library and In-App Purchases on Android Market. It also explains how to integrate a server-side component for license validation and content delivery, describing the reference implementation that we built using App Engine.
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Top Comments
Jay Kruer 1 year ago
Well maybe then you should write your own programs. Just because you "can't" pay for someone's HARD WORK, doesn't mean you get to have it for free.
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jrummy16 2 months ago
You clearly don't understand what open source means. Open source != freeware
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All Comments (27)
Patrick Pierson 2 months ago
Anyone know if there is sample code for the test app and the test server they created as a demo?
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legojedimaster99 3 months ago
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David Niquot 6 months ago
It's an application that is using your server without having the "right" to do it, using bandwith, connections .. etc
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mrqwakgames 6 months ago
Do you think Google will feature an app on Google Play, that doesn't generate any revenue for Google?
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sidx45 11 months ago
Could I use this to distribute an .apk to an OEM, to allow them to carry a pre-installed version of my app, yet limit the amount of units they can install it in?
Using the google play's license acquisition structure, in theory if I treat the OEM as an end user, I could generate an .apk installation file, make it cost $10,000 and have an installation limit of 10,000 installations per user (or device they embed it onto) lol but there is gotta a better way
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