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Writting Surface Shaders for unity 3D part 5

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Uploaded by on Nov 6, 2011

This video covers how to get a specular highlight using the other built-in lighting model, BlinnPhong. This will set us up for our own custom lighting model in the next video.

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Howto & Style

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Standard YouTube License

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Uploader Comments (animate4evr)

  • I posted the 720p version of this video on my channel. Sorry about the delay.

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  • Unfortunately while you said you haven't changed the shader, you did. With the lower resolution it's impossible to tell how to make those changes , making it impossible to get the section utilizing o.Gloss to work as nobody knows how "tex" was built.

  • @95KillerZ95 This would be helpful :D :D, great vides btw!!

  • yeah is there any way you can provide download of the sample scripts so the code may be reviewed? The tutorials are great though, thanks.

  • Thanx for doing this tutorial series. It is really help full and I hope you will go one

  • Hi, thanks for the new tutorial, but can you please reupload it in 720p? I really can't see the code :(

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