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Untitled S3K Hack - Angel Island Zone 1 & 2

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Uploaded by on Jul 9, 2009

A preview of the layouts I had done for the second half of Angel Island Zone Act 1 and all of Act 2, except the bosses.

All work in this video is subject to change in the finished project at any time.

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Gaming

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Uploader Comments (SonikkuHedgehog)

  • Oh, and will the ROM be compatible with Gens? A lot of hacks I download don't seem to be compatible, especially Sonic 2 Delta (GRRRR).

  • Gens isn't the best emulator to choose for compatibility. I'd recommend Regen or even Kega Fusion over Gens in that regard. Gens compatibility is usually overlooking bad coding.

    And more "speedy" sections as you put it won't be put in for 2 reasons; First I'd rather not have this turn into anything more like Sonic 2006 than the classic it is already being worked on and Second; I can't code anything like that, even if I tried.

  • I'm confused as to what this is... Is it an altered Angel Island Zone?

  • Yes, exactly that. The level's layout and palette have been changed, but the art is still the same.

  • It looks pretty good, but a few critique if you don't mind.

    It could be a little longer, or more difficult. Try to see if you can keep the speed going while making the player do jumps.

    @1:58 More of a graphical critique... the Waterfall looks out of place in the middle of the screen there. It would look better if it looked like it was attached to something, or if it wasn't there at all. That area would look awfully boring without it though...

  • I don't mind constructive criticism at all. In fact, I encourage it. :) Ok, so the difficult I don't think I'll be changing. It's not supposed to be hard, as it is the first Zone of 12 (13, whatever) and as such is supposed to be relatively easy. I will agree the waterfall looks off. I'm actually undergoing a large edit of several parts of AIZ2, due to it being the firsytzone I worked on and it shows, with my lack of understanding how S3K worked back then. Thanks for the comments.

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  • I like your placement of item boxes :D Semi-hidden in the brush and other places is how they should be hidden more. Nice job.

  • @SonikkuHedgehog Oh. Ive heard very positive things about Gens compared to Kega Fusion. Also, I've played Sonic 06/Next gen/360 (whatever you prefer) and I absolutely hated the 'speed up" parts. I still think scripted events could work if possible, but they don't have to be just running. They could be like any of the events where knuckles pushes a button and does something, or like the zone transitions. Oh, and do you know if it is possible to make a boss like the Marble Garden Zone boss?

  • can there be some more speedy segments added to your hacks like the part in the original angel island zone when sonic is getting chased by the flying battery blimp or in mushroom hill zone where sonic fights Dr. Robotnki while running? I always loved that sequence and wished there were more like that. I think sequences like those could be perfect if they were used before each boss fight (before or during the fight).

  • It's being worked on slowly, but progress is being made. I don't really keep track of progress on a scale, but I do have a few levels completed and am actively working on a few others. Completion is still quite a while away, but it's 13 zones of layout to edit which is proving a long and endearing task. When I get to a milestone of sorts, I'll sort out another video. I just don't know when that'll be, unfortunately.

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