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ILM - Creating a Maelstrom for Pirates 3

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Uploaded by on May 19, 2011

ILM visual effects supervisor, John Knoll, discusses the challenges creating the maelstrom for "Pirates of the Caribbean: At World's End."

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Film & Animation

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Standard YouTube License

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Uploader Comments (ILMVisualFX)

  • I have on question do your software for fluid simulations uses Navier-Stokes Equation, FLIP,SPH or volume grids for their simulation ?

  • @MJGVFX As noted previously, we use our own proprietary fluid dynamics system which sits atop of, and heavily extends, Stanford's PhysBAM library- physbam.stanford.edu Navier-Stokes is at it's core.

  • @ILMVisualFX How does your proprietary software compare to others such as RealFlow?

  • @EtienneLF Hard to say since we do not use RealFlow.

Top Comments

  • @minieggg1 Step one - get the videos out there for you all to see... Step two change the titles to something catchy... Got it.

  • @Lilcolaperrr Our primary animation tools are Autodesk Maya and ILM's proprietary platform, Zeno.

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All Comments (53)

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  • Umm also another question...how many computers/render farms do you have in your ILM headquarters? and what is the spec inside? since i believe that by looking at Pirates 3 that must have took large amount of memory and render time.

  • Like seriously, until now, I thought the Malestrom was created with real water.

    Wow astonishing effects!

  • @PhotoShopChannel Yes, our digital environments group uses it for digimatte work.

  • @ILMVisualFX Do you use Max at all?

  • ILM should also create proprietary hardware :D

  • @VlaDjihar Ours.

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