Ridiculously Detailed (Real-Time Raytraced) GI
Uploader Comments (PelPix)
Top Comments
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Seems to update kinda slow
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Is this functionality built into Source or did you somehow write it yourself?
(Has never written a mod or anything before)
All Comments (14)
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Ah ok, i didnt know that about HDR. Thats cool, and a neat way of doing it
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@LaymanGaming No, it's real-time radiosity. HDR is a trick to try and extend the number of colours / brightness your monitor can show by making the rest of the screen darker than, say, a bright object- radiosity is how lighting reflects onto surrounding environments in-game
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Is this not HDR?
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This isn't real time ray tracing. I don't know the exact technique used but valve has stated in technical presentations that such ambient lighting is pre-computed. As far as I know they have used this technique in every game since Half Life 2.
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Gmod
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So.... How do I enable this?
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@PelPix Well Projectors aren't used everywhere.
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@fiddlebender88 Notice that when he hovered it over a bright surface, the cube got brighter. It did not get brighter due to there being more lighting, but because more light was reflected onto the cube from this surface.
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What, lights? I don't get it... it looks the same old Gmod/Source to me...
Why the FUCK isn't this in portal 2?
xalener 9 months ago
@xalener
Because it doesn't work with projectors. It theoretically can't. Projectors aren't real lights.
PelPix 9 months ago