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TFX by DID / Ocean on an expanded Commodore Amiga 1200 vintage home computer.

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Uploaded by on Feb 1, 2009

http://www.retrogamingcollector.com ----------------

TFX by DID / Ocean playing on a heavily expanded Commodore Amiga 1200 home computer. This game was never released by Ocean, and was only made public when the magazine CU Amiga licensed it, and put it on one of their cover disks.
The machine running it as an A1200 tower, with 68060 CPU and 32Meg of RAM, among many other things.

This is not a review, walkthrough, playthrough, or demonstration of my playing ability.
It's simply a quick demonstration of the game so that anyone not familiar with these old games can see what it looks like.
It's also here so that I can embed it, along with most of the games in my collection, on my website (see link above).

Any opinions or comments I make regarding these games should largely be taken with a pinch of salt.
They are usually based on my first impressions after a very brief play.

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Uploader Comments (SteveBenway)

  • Play it on PC, fools!

  • @PINGASFIST Yes yes, but that's entirely missing the point, and there's no need to be insulting.

  • Not suprising , since i never made one, never had access to an 060, the fixes i made were mostly newer compiler and some bug fixes.

  • Ah, it could be it was the 040 fix that I was trying, since that was the option usually recommended to 060 users when trying updates and fixes. I don't remember to be honest... I recorded this nearly a year ago.

    It's such a shame DID/Ocean pulled the plug on this.

  • The 060 isn't helping.

  • No, it definitely isn't.

    The version of the executable that's supposed to make use of the 060s features is broken and crashes my system.

    Pity.

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All Comments (29)

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  • low framerate at low-res 8-bit its not a 060 fault, its AGA slow architecture with archaic bitplane modes , with modern chunky pixel mode on RTG cards with no 3D acceleration same cpu can run minimum 15FPS not 3-4, but shitty commodore never care enything about their short-therm profits.

  • @tommyjones1978 you are so right. I even remember flight sims on the commodore 64. nobody ever complained about frame rate back then. now, play them again or watch a video of such a game and you'll be shocked! but it will still be fun :)

    such a shame not many 'people' (see below) seem to understand the true meaning of playing this game. in 2011. on a machine developed in 1992.

  • @koshman42 Its smooth for that time, considering that most 3D games at the time running at 2 to 5 FPS... this was like 6 to 10, thats why is smooth... you have to tel you opinion considering the difficult and the reality on that time... is like saying that a word processor on those days was smooth today you see a movie of a word processor review date 1997 and you will not say that is smooth.. got my point of view?

  • the game rendering engine using self modifying code, so the fix was doing some cache clears and so on, unfortunately that makes it a low slower.

    yeah it was, we put a lot of work into it.

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