Voxel Engine Demo using CUDA
Uploader Comments (sv3nni)
All Comments (97)
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were can i download it and can i make a mining game with it
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Check Outcast and Delta Force 1 ,
voxels have been around since forever ,
and they are harmfull for video cards manufacturers because you only need your CPU,
and not some high end 500 dollars video card
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Looks kinde 2D from up close.
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This is awesome engine
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@BlackPyro1 Ive been programming for 30 years. Ive worked with voxels on several occasions. Voxels are a waste of memory, processing power, and peoples time. You will never beat rasterized triangles.
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@archon808 Let me guess, you are copying from Notch even through he is a novice coder, and you have not looked into it yourself.
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Why do you have 1 model rendered a million times? Oh yeah because your out of memory !!! Voxels are so stupid!!!!
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Dev Info says "640x360" and 720p on YouTube available. That Quality.
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What the hell happened to the green hills zone?
Good from far but far from good
thapizzakillr 1 year ago 36
@thapizzakillr : You should also take a look at Efficient "Sparse Voxel Octrees" and the Atomontage Engine. Voxels have quite potential.
sv3nni 1 year ago 25
@sv3nni
Well if they didn't then there is no way John Carmack would be planning on using them in id software's upcoming id tech 6 engine.
Mike9042 10 months ago
@Mike9042 you mean they wouldnt use if there is no animation? the voxels are only used for the static environmen i guess. animations are done with polygons i assume.
sv3nni 10 months ago
@sv3nni Well that is not what Jon Olick's Sparse Voxel octree video seems to suggest. Also Voxelstein3d appears to have models that are render with voxels instead of polygons. Don't get me wrong, I am not saying that they do use animated voxels, but that is what I got the impression of. You should watch those videos if you haven't, well mainly the Sparce Voxel Octree one, as that character model looks amazing.
Mike9042 10 months ago
@Mike9042: I saw Olick's video 3 yrs ago, right after their release. Also I have implemented a sparse voxel raycasting algorithm as well as the voxelstein raycasting algorithm myself - i know what i am talking about. Still my opinion is the same that the voxel structure is very rigid and not good for animation. the animated characters in voxelstein are done by splatting. the main problems with splatting skinned characters are holes and overdraw. I think its better to think about meshcompression
sv3nni 10 months ago