Blender-Baking Textures
Uploader Comments (bugzilla2001)
All Comments (13)
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thanks a bunch!
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Ok, I know how to bake..but how to undo it if I messed up? :(
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wow , thank you so much, u have saved me days of work. im just getting the hang of blender and you have helped me greatly, u should be payed lol
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nvrmind to solve that stretched thing I have to change the texture imagine from "generated" to "uv" in the mapping panel. The blackness problem I guess is a lighting issue.
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I made a model and textured it with several different 512 x 512 texture, and it looks fine. But when I texture bake it, only 2 faces appear correct, the rest appeared stretch out. Like pixelated lines like the texture has been stretched to infinity, Also a full render the model just become pitch black. I just dont know what the issue is.
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In user preferences, put the camera on "turntable" (under input/orbit style) so it won't do that stupid tilting. I think blender's defaults are terrible.
Is that Warcraft III there in the dock? :D Still my favorite game.
antevrli 5 months ago
@antevrli Yes! I love that game. The wife and I just started playing WOW recently, but it really makes me want to go back and play Warcraft III again.
bugzilla2001 5 months ago
@antevrli Yes! I love that game. The wife and I just started playing WOW recently, but it really makes me want to go back and play Warcraft III again.
bugzilla2001 5 months ago