Unreal Development Kit Character Animation (UDK)

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Uploaded by on May 13, 2010

This video shows the potential of Morph Targets used for facial expression control based on Action Units for real-time lipsynching animations, as described by http://www.youtube.com/watch?v=aCS--pxeXT4
This is a more flexible approach than the animations generated in advance from FaceFX. Melvin Burdy, Ronan Houitte, Fred Charles - http://ive.scm.tees.ac.uk/

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Gaming

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Standard YouTube License

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Uploader Comments (VirtualEmma)

  • Hi there, Nice work:) Could I ask you which software you used to recor this as Fraps go nuts for me in UDK with animtree opened. Help would be really apreciated,

    Vykis

  • @vykintask

    I used Camtasia Studio, not a freeware unfortunately (from TechSmith), for the screen capture. And if I try to generate a UDK in-game movie, I always use the -dumpmovie command.

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  • What a common looking character ehhhh!

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