Let's Play Daggerfall (blind) #29
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The door at 2:08 is probably reachable by a Levitate spell or potion, if I know my Elder Scrolls games. Still, it makes me wonder how the hell this dungeon was even built. The blueprints must've been hilarious.
7:01 - Onward: Suddenly I'm reminded of Half-Life with the alien grunts coming out of those barrel-pods if you smash them open. Only no smashing needed here! It's like the deadly version of a clown car.
TheAtroxious 2 months ago
@TheAtroxious Ha ha! Yes, like a clown car - and every bit as disturbing, too!
JohnZoidberg1417 2 months ago
oh man that would have been great if that one door was were the warlord was. Either Gallant needs to learn to fly or he's not worthy to be a knight!
JTtheletsplayer 2 months ago
@JTtheletsplayer At the risk of repeating myself... *Sigh*
JohnZoidberg1417 2 months ago
Fun loot tip: It's often wise to use info to inspect any armor, helmets, or shields you find, considering that they may be magical but will give no visual indication of such. If they indicate unusually high AC numbers, that is typically revealing. :) Some are even lighter than normal equipment as well.
And weapons/armor/shields that have an unnatural coloration to it is also typically made of more magical material. Iron/Steel/Silver/Elven/Dwarven/Mithril/Adamantium/Ebony/Orcish/Daedric.
LuckyLoremaster 3 months ago
@LuckyLoremaster Thanks for the help! I didn't even think about the possibility that magical artifacts might not have special names. Who knows what gems I left laying around so far.
JohnZoidberg1417 3 months ago