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Generative Music for Games or any Interactive Media using PD

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Uploaded by on Jun 6, 2008

A simple generative music for games or any interactive media. I used PD - Pure Data to generate the sounds & random sequences.

Category:

Music

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License:

Standard YouTube License

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Uploader Comments (jackullyt)

  • Reminds me heavily of the music in a game called "Osmos."

  • @LordQuizar - I never heard or know the "Osmos". I'm interested to hear it if you have any info. Please send a link or something. Thanks

  • that was on my mind as well :)

    thanks!

  • i actually never use any midi controller here. all are just data input.

  • thanks, not too hot eh... :)

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All Comments (8)

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  • You have to watch this site : realcomposer !

    Thanks

  • Hi Jackullyt,

    Great stuff! I am working on something familiar with PD too right now. So sometimes it's good to study other ones work as well. I am new into this. Some element don't appear to be working... the [notesTable] an [spaceBar] for instance and also the noRepRand function can be called. Can you explain me what I might do wrong? Are there some extra PD features or classes available somewhere which I must grab before recreating and examine what you did?

    Thanks in advanced!!!

  • sounds great :) i'm probably going to check out puredata this summer maybe

  • I could imagine this in a RPG ^_^

  • This reminds me of some of the music from knytt stories. Also if you do use a midi controller with puredata, do you have terrible latency issues with it? I'll play a note and like 2-5 seconds later it will finally play and thats just with notein connected to noteout.

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