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NHTV - IGAD - Ray Tracing, Path Tracing, Software Rasterization

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Uploaded by on Jan 24, 2011

This video shows some of the work done by a few of the students and at the International Game Architecture and Design faculty of the NHTV - Breda University of Applied Sciences (http://made.nhtv.nl/).

This video showcases rendering techniques not necessarily used in todays games but more likely to be used in future games with advanced rendering hardware. A few of the rendering techniques used include Ray Tracing, Path Tracing and Software Rasterization.

Music in this video is the "Credits" track from the Super Mario Galaxy 2 Soundtrack.

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  • Great video. I love the interactive path tracing part, and the game with pirate ships looks awesome as well. Very nice show reel.

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