I have to admit, I really like this level. A lot of my recent levels have had good starting ideas, but didn't turn out the way they were supposed to. I am happy to say that I don't think this one did.
The first room is basically a bunch of Ball n' Chains, Thwomps, and other castle related obsticals. The second room provides falling castle spikes, and Bowser Satue fire balls. Finally, the third room consists of a few Thwomps.
I am pleased that I finally found out how to put layer 2 to use, and I like (for the most part) where I decided to put the Dragon Coins.
The only thing that I don't like about this level is the fact that the first room is really long, and the next two rooms are very short. Usually, I try to even out the length of rooms in my castles, but it didn't work out that way this time.
I hope you enjoy it.
I do not own Lunar Magic, or this sentence.
I'm not going to comment on level design or anything, but you should start editing your sprite memory when appropriate.
For example, when using the ball and chains, in lunar magic hit the lakitu button and switch the memory to 0E. This will stop parts of the sprites from disappearing in your level.
OnlineVideoSurfer 1 year ago
@OnlineVideoSurfer Thanks. I'll rember that.
celza6198 1 year ago