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Halo Reach Maps Episode 1 "Green Skull"

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Uploaded by on Oct 30, 2010

Download link
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=7219102&player...


Today you will witness ibemeubu's map, Castle Greenskull which I have been anxiously awaiting to present to you. Now not only is this map colossal, but the aesthetics are stunningly designed. Search hard enough and you might just find yourself face to face with the 'Greenskull' himself.

Set up for 12-16 players, Castle Greenskull works wonderfully with the max amount. Castle Greenskull was built in the 'Alaska' part of Forge World, and is set up for '1 Flag', '1 Bomb', and Team Slayer Variants. The map is fairly open, so you shouldn't have to worry about moving around freely.

Castle Greenskull features ranged combat and vehicular action. Bridges, rock formations, and hidden pathways litter the open center spaces to accommodate ground troop rushes along side vehicular charges. The map has two opposing bases. The red (defending) base consists of a large walkway with interconnecting staircases and braces, with a sniper tower on the right, and a hidden entrance on the left. Note: Castle Greenskull is a non-symmetric map.

Blue base has a terrifically structured initial spawn area for which there is one warthog, two mongooses, and an upper platform containing a Machine Gun Turret. As you take the short walk up out of the blue base you will find yet another sneaky pathway to your left, and crowd of rocks a few meters to your right.

In the middle of the map you will find a short bridge connected with a few more...well...short bridges. Bridges on either side are connected to different rock structures. Getting from one side to the other shouldn't be a problem though. The map is built in the 'Alaska' part of Forge World as I mentioned earlier, so you are able to freely roam the grassy areas.

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  • what happened to the lights they aren't there anymore but i went to put them on in forge there aren't anymore lights did you put the spawn time really high or did you put the spawn settings to not spawn at start and spawn time to never?

  • el oh el I'm Greenskull

  • I think that it is a good map, but that it is too large for most game types. Try to cut out some of the excess and focus on the area where the big base is. People don't want a map that they have to drive everywhere.

    That is just my opinion.

    But hey, good work. I bet it took a lot of work.

    Nice.

  • your map looks very interesting, and nice work on the green skull. i would play team snipers or an objective game here with no problem. could use just a few more structures to make your walkways more smooth (paths leading into rocks is just too choppy looking). other than that, i give your map 4.5/5!

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