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Age of Empires III Mod The Forgotten Empires Trailer

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Uploaded by on Feb 5, 2010

Preamble

Since Age of Empires 3 is getting older and older,and the release of The Asian Dynasties dates back several years, it's time to regenerate this game!
We started in January 2009 to create our modification The Forgotten Empires.
Our aim is to include new features, strategies, new units, buildings, technologies and nations by preserving the old ones. Even the game idea and the style should be retained.
Therefore it is possible in The Forgotten Empires to play old known civilisations like French or Dutch or even one of the eight new ones in mulitplayer games.
These nations concerning balance, will be adapted to the old ones to allow merging among each other.

Originalities and Features

The Forgotten Empires will be created by a team of the German No Rush Community. As the name suggests the modification deals with no rush 40.
The mod includes an entire new system for choosing your nation. For this reason the final determination for choosing the civilisation occurs primary in game.
This offers new strategies and and possibilities concerning intelligence and hiding the own nation from the enemies.
8 complete new nations : Incans, Pirates, Egypts, Mongolians, Italians, East India Trading Company, Western Pacific Railroad Company, United States

If you be in accordance with your enemies and mates, we make it possible to use the GNRC Rule Unit, which contains unique Rules for every match to generate your own unique game rules.

for example :
-use the Incan Chasqui Messenger technology to reduce trainpoints of your units on your current map.
-use the GNRC Wall System to reduce the number of walls around your town by enhancing the hitpoints and buildpoints and retain the same prevention as before. A more realistic view of your town, more place for creating buildings and much more big awesome battles be the result.
-etc..

New treaty maps for no rush 40, 45, and 55 will be included.
All rated [TFE] mod games will be captured at different rating platforms and even in the GNRC Rating.


The skinning of Textures ( Buildings ) is finsihed up to 90%.
The skinning of Textures ( Units) is finsihed up to 50%.
The unit, building and technology implementation is done for the most part. (95 % ).
The federations are completly integrated.
We still work to balance the new and old nations.

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Uploader Comments (gnrceu)

  • Were can i downloaded

  • @MJBSChannel gnrc.eu

  • Really cool mod. But, when a version with a working AI will come ?

  • @myvideoscom Unfortunately our modding-team ist very busy at the moment with the "real life" so we don't know when there will be the next active modding session. Hopefully it will go on the next weeks but we cannot promise anything :( 

    However there is enough time to play games on ESO so if anyone is interested simply check our forum (link in the video)

  • @gnrceu thanks for the reply. But I have another question: Can't I play it in LAN or in GameRanger?

  • @myvideoscom Of course this is possible. You only can't play versus computer players. Games in Skirmish Mode can be started to practise the building order, there is simply no enemy to exercise the combat.

see all

All Comments (40)

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  • @gnrceu thanks!!

  • @TravisReynolds15 Yes, you need both TWC and TAD to play TFE.

  • Do you need any of the expansions of AOE3 to play this mod?

  • @shmile17 You gave the right answer right in your question: you have to UNINSTALL TFE, deleting the files manually does not work. TFE has to be treated like any other program, which has to be uninstalled, otherwise your PC still thinks that the program is there. Uninstalling TAD, TWC or Vanilla is also not necessary to remove TFE, just execute the Uninstall_tfe_mod.exe. If this does not work now becouse you have deleted too many files manually, you better use CCleaner to remove it.

    In order Honz

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