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Minecraft: Automated Tree Farm with RedPower2

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Uploaded by on Nov 6, 2011

This video will explain how I built an automated tree farm using RedPower2. RP2 is a Minecraft mod made by Eloraam.

The control circuits can be made in many ways, you don't have to use counters. This could also be implemented solely using timers, incorporating RS-latches hooked to an item detector or any other way you like. This mod really gives you the tools to experiment for yourself, try it, it's fun.

MCEdit schematics:
http://dl.dropbox.com/u/48441203/TreeHarvesterPassive-RP2Pr4b.schematic (note: using the new default RedPower2 pr4b BlockIDs)

http://dl.dropbox.com/u/48441203/TreeHarvesterPassive-RP2Pr3b.schematic (note: using old default RedPower2 pr3b BlockIDs)

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Uploader Comments (HexenzirkelZuluhed)

  • Next step: Place a couple of transposers along the sides to suck in any and all saplings that fall, to make it 100% automated

  • @Azereiah Yes the first part is the basic design. Later in the video you can see I simply used waterflow to collect the saplings from a parallel production version.

  • What program do i use to open up the .schematic?

  • @jarkson You need to use MCEdit (or worldedit ingame) to import this into your existing world(s). Just google MCEdit, you will find the download and tutorials on how to import stuff with it.

    BTW: I uploaded a new version for PR4 with the new block IDs, as promised.

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All Comments (56)

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  • German?

  • download?

    p.s:i have red power mod installed.

  • @PhatRatMachinima i have the same problem works in sp but not mp

  • @HexenzirkelZuluhed and how can i get it in minecraft....

  • @HexenzirkelZuluhed Went ahead and built one of these on my own world. Works perfectly. It can run entirely on its own with just a couple transposers in the corners near the tree.

    Not nearly as fast as I'd like, but that just means I need to make more of them :P

    Stupid sapling growth rates.

    So, I'm going to have to make a new base that isn't disorderly as hell so I have a place to put them xD

  • @JustJaneAlice Hmm. I might just do that. I'm currently working on another project, but I'll keep that in mind. Thanks.

  • @HexenzirkelZuluhed does the north/ south quirk effect this? might be worth trying to spin it and see if that solves the problem.

  • Thanks!

    This design is so much simpler and a lot narrower than the circuit I came up with using two RS NORs and one counter. I hadn't thought of only dropping enough sand to fill the distance!

    Since I'm using an item detector to catch the wood and start harvesting, I had to trade the toggle for an RS, reverse the two input positions, and add a buffer gate as a diode on the counter-facing input. I also found that without adding a repeater, the sapling was deployed too soon and often got eaten!

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