I made this at the 360iDev game jam in Denver earlier this week. It's using Cocos2D and of course Xcode 4.
Thanks to all of the developers there -- you can read more about the development (and see names of people who helped) on my blog: http://www.mikeschramm.com/general/liveblogging-the-360idev-game-jam-20110913
This isn't quite done yet -- I obviously have to fix the collision, need to do quite a bit of game balance, and I'd like to add in some particles and maybe even a nice title sequence and some credits. But if I ever get all that stuff done, I may release it on the App Store for free. Let me know what you think!
Yes, very good, im glad you got the kinks work out, I was sitting next to you at the jam
BlahziBlah 5 months ago
OOoooo I like this!
I think bring back your idea of having some balls grow (maybe over time) and push the line further along?
I actually really like this idea :D!
Good job!
Bleuchz 5 months ago
Good work Turpster's friend. In all seriousness it looks pretty good and there are probably some pretty interesting and wacky things you can do with it from here.
Messoppolis 5 months ago