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Game Dev Diary: Day 23

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Uploaded by on Jan 10, 2010

Level advancement! We delve deep into the dungeon and find out the range of difficulty the game provides. The balancing between levels needs to be tweaked, but the concept of HOW the level chooses what enemies are in new levels is in place, which is good. I should also be able to take a similar strategy in giving player rewards during battle which could be useful.

If you've got any suggestions for the game feel free to leave a comment and your ideas may end up in the game!

Or check out my other projects and rants at http://www.stegersaurus.com

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  • Once again, great work!

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