SLViewer2 - How to enable Global Illumination

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Uploaded by on Feb 26, 2010

If you don't already have the Beta Viewer, get it here: http://secondlife.com/beta-viewer/

This is a short video that shows you how to enable Global Illumination in the new Second Life Viewer 2 Beta. The advantage being realtime lighting effects and shadows cast by all in-world objects (including your avatar). The steps are as follows:

Pressing the Ctrl + Alt + q key simultaneously will enable the hidden "Develop" menu in the menu bar.

Now that you have the Develop menu available you have to check / enable the three following items in sequence:

Develop - Rendering - Framebuffer Objects
Develop - Rendering - Deferred Rendering
Develop - Rendering - Global Illumination

That's it!

Things I noticed:

Menu: World - Sun - *pick an option* will dynamically adjust the global illumination, which is useful.
Alpha texture transparency casts a shadow.
Flexible objects do cast shadows.

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Uploader Comments (neotoy)

  • i set my graphics on ultra and go too the dev menu and enable one but it wont let me enable rest -_- and it does some werid stuff too my SL screen

  • @LilBaby1366 It's an experimental feature, and as I stated in the video, it doesn't work on all cards. I've had it hard crash my computer and video card drivers a couple of times. Anyway, good luck.

  • whats this for?

  • What is what for?

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All Comments (7)

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  • OMG I had to click through a load of crap videos to FINALLY come to yours and thank the LORD... (clearly I was fed up) POint being, you helped me get shadows up on my Firestorm viewer actually, wanted to thank you. XOXO

  • Thanks.

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