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nVidia Directx 10 - Perlin Fire

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Uploaded by on May 30, 2007

"This sample uses an improved Perlin noise algorithm on the GPU. This method renders realistically animated fully procedural fire, with individual uniquely animated flame shapes generated in a pixel shader that uses three-dimensional simplex flow noise or four-dimensional simplex noise. The improved Perlin noise algorithm requires many complex scalar computations, making it a great match for the scalar architecture of the NVIDIA® GeForce® 8800 GPU."

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Entertainment

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Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (Danial79)

  • As someone pointed out, there has been better looking fire in games before, but it's never been 3D (always sprites).

Top Comments

  • Yh you don't understand alot about this sort of stuff do you.

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All Comments (9)

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  • Just so you know, the Perlin noise algorithm has NOTHING to do with DX10. It would work just the same on pretty much any DX version, as long as the video card was strong enough.

  • oh fuck!

  • Exactly i HAVE to buy vista which costs a good £200 so saying it is free is just stupid. Dx10 is a feature of vista infact one of its main selling points thus it is not free.

  • pero qué coño de directx10 ni pollas en vinagre, la madre que os pario... que cutre

  • Yh i hate it when people say that, they are biased against DX10 cause of bad press, i won't get DX10 cause i think its to expensive atm but its still a very impressive piece of software.

  • dr4go0 its the youtube quality it looks way better than dx8

  • wow even directX 8 looks better than this

  • I thought that they always used sprites (as in textures) of fire or smoke to make it seem like something is on fire.. didnt know there was a way to create something without textures.

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