Street Fighter II Music Comparison Part 1
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@Krizalid99v2 hmm, well, i guess i have to do a waveform inversion comparison just to be sure, then. I'll post a video of my findings when i get a chance...
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@themadmallard I know of the SNES SSF2 NTSC and PAL sound situation already. I was definitely talking about the SF2HF and SF2WW SNES games, and I know they were built on the same codebase. I have both the ROMs on the ZNES emulator, if you listen closely to the music on both of them you'll find that the SF2HF tracks are downgraded very slightly, it's quite noticeable in my opinion, especially the drums and cymbals instruments.
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@Krizalid99v2 you're thinking of Super SF2 on SNES, which the sound samples were shrunk to make room for more character & background graphics. The WW and the Turbo/hyper fighting versions on the SNES were built from the same codebase.
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thanks for going to the trouble of assembling this... the only thing missing is arcade. ;p
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I love the PC Engine music
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i know that md/genesis is more faithful to the arcade, but snes just blows the hell out of both of them
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In the SNES version of SF2:Turbo, the music quality was actually downgraded/lowered slightly from the ones in the prequel SF2:World Warrior, the drums and symbols sounded more stronger and has less of the 'echo-ish' sound. Maybe it would've been fairer to use the ones from WW for the SNES entries (excluding the boss ending theme). But yeah I acknowledge this is comparison of the Champion Edition/Turbo versions. Great vid, brings back memories.
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@supersonictomlad To be fair not much effort was put into the MD version; it seems to be all mono, lacks bass and the drums are pretty scratchy. Google Tiido Guile Theme for at least one proper display of the MD doing SF2 music.
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The Genesis is clearly the winner. You can't beat FM awesomeness, especially because the arcade version used FM. The PCE sounds pretty cool, a good effort for an 8 bit console. The SNES version on the other hand sounds awful. The instruments are all wrong. Whose idea was it to use trumpets, windy sounding crap, and random beeps? It also has that typical muffled sound quality that all SNES games suffer from. The voices are also too high pitched.
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@Shinji0190 and the genesis was a 16-bit system with an 8-bit sound engine! ;p
strange engineering, indeed.
SNES, baby.
Mrster 10 months ago 9
I like how the drum track is loud on the genesis, its a fighting game u want there to loud drums.
idjoemama 1 year ago 3