All projects in this demo reel were programmed entirely from scratch in C++ without using any external libraries except the OpenGL API.
Arco/Sol
A space simulation computer game demo developed with a team of 6 other programmers over the course of six months at the University of Abertay Dundee.
Fault generated terrain demo
Features fractal height mapped terrain generated using the fault algorithm and characters animated using keyframe animation interacting with the terrain.
Streaming infinite fractal terrain
Features terrain built from patches generated using Perlin noise which stream onto screen in real-time.
Two incompressible fluid simulations
Simulations of incompressible fluids generated using semi-Lagrangian advection and Gauss-Seidel iteration developed in three weeks for CS205b/CME306 at Stanford. Visualized using VisIt.
2D and 3D real-time incompressible fluid simulations
Simulations of incompressible fluids advecting thousands of particles in real time in a single thread on a CPU using a staggered grid variation of Joss Stam's stable fluid solver.
Looks awesome man! Good job
BigShedMedia 1 year ago