Umbra 3 Architecture overview
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Uploaded on Dec 7, 2011
Umbra 3 is a state of the art rendering optimization middleware. Umbra 3 does automatic software occlusion culling.
This video explains what happens in the Umbra 3 pre-process.
In the pre-process, Umbra 3 Optimizer, which is integrated into any world / game editor, takes in any kind of polygon soup and creates portal data for the entire scene. The data is then compiled into an Umbra 3 Tome, which is accessed during runtime to perform all kinds of queries
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