3d max lighting tutorial: Glow effects
Uploader Comments (VisualKnights)
All Comments (42)
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ohh,really usefull tutorial,helped alot,thanks!
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I'm a game designer and am trying to create some objects for my game to use. Not too good with graphics but I'm trying to learn how. I have two questions; first how do I animate the strength of the glow so that it gets stronger then casually fades back to a standard glow? Second, how do I get this to my game to look like it is when it's rendered? I have to export it as a .FBX or .X file in order to use it with XNA, so will just saving it save the glow effect it has too?
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thank you:)
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Your tutorials are very good and understandable!!!!!
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nice one mate
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Why it's not enough to choose material ID's in sub-polygon level? I have to select the material and choose material ID channel.
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Hi, how do you make the lens effect with the ability to be BLOCKED by mesh? Like, I want the lens effect to show when i render it, but I want to place a long box in front of it so you can see the box going through it. But when I render it, the lens effect goes through the box mesh in front of it! How can I make it so it blocks the lens effect through the middle?!
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Nice work
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Thank you so much, this tutorial has practically saved the lighting portion of a class project I'm working on.
thank you, that was probably the first tutorial which I managed without any errors.
MentalMyles 2 years ago
Glad it did :D
VisualKnights 2 years ago
thank you so much. it worked. great tutorial. by the way...changing to16 bits per channel, would that affect the quality of rendering or anything?
ecualovo 2 years ago
send you a pm
VisualKnights 2 years ago