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3d max lighting tutorial: Glow effects

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Uploaded by on Aug 24, 2009

This is a lighting tutorial for 3d studio max 2010. In 3d max you can create easy glow lights which you can apply to a light or a texture. This tutorial can also used with older versions of 3ds Max. Check out www.VisualKnights.com for more tutorials. If you have any questions or request, just ask us!! If you have complaints, tell us about it in a normal way. Thanx

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Film & Animation

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Standard YouTube License

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Uploader Comments (VisualKnights)

  • thank you, that was probably the first tutorial which I managed without any errors.

  • Glad it did :D

  • thank you so much. it worked. great tutorial. by the way...changing to16 bits per channel, would that affect the quality of rendering or anything?

  • send you a pm

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All Comments (42)

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  • ohh,really usefull tutorial,helped alot,thanks!

  • I'm a game designer and am trying to create some objects for my game to use. Not too good with graphics but I'm trying to learn how. I have two questions; first how do I animate the strength of the glow so that it gets stronger then casually fades back to a standard glow? Second, how do I get this to my game to look like it is when it's rendered? I have to export it as a .FBX or .X file in order to use it with XNA, so will just saving it save the glow effect it has too?

  • thank you:)

  • Your tutorials are very good and understandable!!!!!

  • nice one mate

  • Why it's not enough to choose material ID's in sub-polygon level? I have to select the material and choose material ID channel.

  • Hi, how do you make the lens effect with the ability to be BLOCKED by mesh? Like, I want the lens effect to show when i render it, but I want to place a long box in front of it so you can see the box going through it. But when I render it, the lens effect goes through the box mesh in front of it! How can I make it so it blocks the lens effect through the middle?!

  • Nice work

  • Thank you so much, this tutorial has practically saved the lighting portion of a class project I'm working on.

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