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Wiremod "Eyepod" Demonstration

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Uploaded by on Mar 22, 2009

By repeatedly resetting the cursor to the center of the screen and outputting how far it has moved since it was last reset (same technique used to control cameras in 3D games), you can manipulate a lot of things with your mouse with great accuracy. This is just a simple demonstration of what you can do using and oscilloscope and expression 2 sound output.

Very simple to work with. By request, here's the expression code. I wasn't expecting to post it so it might not make sense to you ;)

@inputs X Y SoundOn
@outputs U D L R Rate OX OY
@trigger all

interval(10)

U=Y*10
D=-Y*10
L=-X*10
R=X*10

#for smoother
Rate=2

#for oscilloscope
OX+=X
OY+=Y

OX=clamp(OX,-1,1)
OY=clamp(OY,-1,1)

if (~SoundOn & SoundOn) { soundPlay(0,0,"music/HL1_song10.mp3") OX=0, OY=0
} elseif (~SoundOn & !SoundOn) { soundStop(0) soundPurge()
}

soundPitch(0,100+((OX+OY)*50))

Category:

Gaming

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License:

Standard YouTube License

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Uploader Comments (arcooke)

  • Can i take a look at the expr 2 code as i am quite interested and learning expr 2 atm

  • This isn't something that would help you learn anything about E2. It's basically just inputting the X/Y outputs from the EyePod and multiplying them to create larger values to use with the oscilloscope. And for the red cubes, I've got smoothers attached for a better gradient.

  • Eh, I updated the video description with the E2 code anyway.

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All Comments (13)

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  • THATS SIIIIIIIIIICK

  • let me guess... CamStudio and you forgot to set the cursor options /:|

  • I thought that by an "Eye" Pod I thought its would scan your person.

  • so its an XY controller pad basically..

  • Me too

  • lol, just noticed the kliener half way thru the video XD

  • Amazing.

  • 0:42 lol google talk

  • i got a problem and line 8 character 4 it said i needed to add a eqaul sign so i did but then it said i needed to add a vairible thing help?

  • Wery jerky, but thanks for the code! I am using it now to make a remote defense turret for a space station!

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