Unlimited Detail Further Description Part 1
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All Comments (503)
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Oh I see, it's your shadow code that's failing. My biggest issue is how do you persuade the lead artist at a computer game company that they have to now generate all the scenery in Z-brush? And how much time does it take to get a model ready from the artist's tool set? Time is an important factor in the business of resource creation.
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WHat's with the grey stones popping through the brown ones? It's looks like over lapping geometry.
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it just sounds logical, you can have "unlimited" detail if you find an efficient way to have the scene render only what needs to be rendered for the used screen resolution, and thats all their claim, so I guess no scam, just someone thinking out of the (polygon) box...
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@huw2904 and why don't they just say aluminum instead of aluminium... stupid brits should speak english ;)
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why does this sound like a scam??
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seek help from the japs they will do it
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@huw2904 >this is what americans really believe
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DATA not DARTA, what the hell is wrong with you!?
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fake and gay
I'll believe it when I get a downloadable demo that I can run on my machine and see for myself.
Sourdeed 7 months ago 55
@rouncer81
i'm making note of your guarantee. meanwhile...
* 1.they're not creating a game, it's just a demo. 2.everyone uses duplications where they can in current releases - why wouldn't you?
* i'd wager it's better than the shit detail of current day modeling
* there is no reason to believe that megatexture would be necessary or that a similar implementation could not be applied
* CSG as it is wouldn't apply to this. a similar tech would be implemented for this system if there were a need.
imnok1 4 months ago 5