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GPU-based Geometry Clipmaps

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Uploaded by on Oct 14, 2009

My own implementation of the GPU-based Geometry Clipmaps algorithm.

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Science & Technology

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Standard YouTube License

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  • I have been writing a map editor for an adventure game and have been researching terrain rendering techniques. This is a good approach though my only hitch with it is the blending could use more bump detail, there are segments where the alpha maps are too blended. I am aiming to get warcraft 3 world editor like detail using gpu rendering.

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