pure inzektors can still run handtraps :D, while I agree wind ups are faster, I dont think inzektors should be counted out. Think about your loop for four cards and I keep dragonfly... I can easily +4 and come back if you can't negate.... which you shouldnt be able to assuming you run low traps like you should. Both are tier 1 decks I just don't think wind up are "better" because they get hit harder by hand traps
I actually don't think any of the 3 decks will ruin the game at all especially with inzectors. If you look at most of the key card's rarity then they probably won't be too expensive to acquire and everyone can herp derp with them by splashing. I won't lie though, inzectors plus like crazy however I do have faith that someone smart enough is going to run Macro with 3 Cosmos,Fissure,Banisher and some other hate like Compulse troll all over the upcoming Meta
@GlavTech I've actually made a very consistent variant, and i have to say it would go inzektor < hybrid < wind-up at the moment. Yes wind-up inzektor are good in the way they can clear the field and hand, but they then have nothing, they are limited to rank 3 xyzs, which albeit being the best rank, isnt enough at times. The fact that wind-ups can toolbox out the rank 5s as well is what gives them the upper hand
Wind-Up Zektors does not use shark, which is the main difference between it and Wind-Ups. Wind-Up Zektors is not as consistent, but is arguably more devastating. Blow up two with the inzektor combo, overlay for Zenmaighty, do the wind-up combo and your opponent drops 3 from the hand.
(sorry for double posting) I think Wind-Ups might be better than Inzektors in terms of speed thanks to Shark. I re did my deck on DN once i found out about Shark. Even when i saw it i was like "...Wut..." The card will make getting Zenmaines waayyy easier and combined with Magician and Factory,you basically get to do what you want.
pure inzektors can still run handtraps :D, while I agree wind ups are faster, I dont think inzektors should be counted out. Think about your loop for four cards and I keep dragonfly... I can easily +4 and come back if you can't negate.... which you shouldnt be able to assuming you run low traps like you should. Both are tier 1 decks I just don't think wind up are "better" because they get hit harder by hand traps
HayabusaSamurai 3 weeks ago
I actually don't think any of the 3 decks will ruin the game at all especially with inzectors. If you look at most of the key card's rarity then they probably won't be too expensive to acquire and everyone can herp derp with them by splashing. I won't lie though, inzectors plus like crazy however I do have faith that someone smart enough is going to run Macro with 3 Cosmos,Fissure,Banisher and some other hate like Compulse troll all over the upcoming Meta
EpicOnlineDuels 1 month ago
Pure windups with factories and ultimate offerings :) spam xyz for the win
RyuuFelix 1 month ago
@GlavTech I've actually made a very consistent variant, and i have to say it would go inzektor < hybrid < wind-up at the moment. Yes wind-up inzektor are good in the way they can clear the field and hand, but they then have nothing, they are limited to rank 3 xyzs, which albeit being the best rank, isnt enough at times. The fact that wind-ups can toolbox out the rank 5s as well is what gives them the upper hand
xlllMlllx 1 month ago
Wind-Up Zektors does not use shark, which is the main difference between it and Wind-Ups. Wind-Up Zektors is not as consistent, but is arguably more devastating. Blow up two with the inzektor combo, overlay for Zenmaighty, do the wind-up combo and your opponent drops 3 from the hand.
GlavTech 1 month ago
(sorry for double posting) I think Wind-Ups might be better than Inzektors in terms of speed thanks to Shark. I re did my deck on DN once i found out about Shark. Even when i saw it i was like "...Wut..." The card will make getting Zenmaines waayyy easier and combined with Magician and Factory,you basically get to do what you want.
DragoonBurger 1 month ago
First?
DragoonBurger 1 month ago