Mobies will really be nuisance in these few last levels. Luckily after underwater part, there won't be any of them in later puzzles. Also, for an underwater levels, there sure were only few rooms with water. Oh well. Anyway, don't bother trying to beat king Egger; it's impossible, resistance is futile et cetera.
Underworld puzzles start off surprisingly straightforward, no real tough tricks in them. Only two rooms from level 14 is played. I could have done one more, if next puzzle wouldn't have been longest one in the whole game.
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