Super Mario World Camera Logic Review
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Uploaded on May 6, 2010
Follow-up to my examination of the Super Mario Bros. 3 camera logic: http://blog.mimeoverse.com/post/57494...
(Yes, I know Mario doesn't hit the blocks with his head but rather his fist.)
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Top Comments
ArcaneBastard 5 months ago
This is a lot more interesting than it should be
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Joey Vigil 3 months ago
This may seem pointless and dumb, But alot can be taken from this from a game programmers perspective.
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All Comments (449)
jirachi9999 1 week ago
Hmm. that was a pretty interesting video!
I searched "mario world egoraptor platform" because of what he said in Sonic '06 Part 28 and this was the first video. Someone should do a Youtube Search Logic Review.
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Squidlyson 1 week ago
the game grumps!
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acridstudios 2 weeks ago
and we're
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DrexisGrimmiger 2 weeks ago
I'm not so Grump
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venera13studios 4 weeks ago
hey i'm Grump
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Mursa ArtDragons 1 month ago
why does it remain bottom locked on the last bit even though you jumped to a platform? Is that a glitch?
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ChaosSilver25 1 month ago
Hell, I know nothing about programming and that sort of stuff and aren't really interested in it but I still find this interesting to watch
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Benjamin Langerak 1 month ago
this really helped me polish my camera control. especially the way you can move 16px in x if you changed direction before it attempts to center you. I had it set up so it would never center but start to adjust AT my margin (aka 16px), but having it just snap to center after that dead zone ended up being perfect
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bakester42 1 month ago
i never really paid any mind to the camera in SMW, but it actually does seem quite interesting. the more you know!
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