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Super Mario World Camera Logic Review

Shaun Inman Shaun Inman·29 videos
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Uploaded on May 6, 2010

Follow-up to my examination of the Super Mario Bros. 3 camera logic: http://blog.mimeoverse.com/post/57494...

(Yes, I know Mario doesn't hit the blocks with his head but rather his fist.)

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Top Comments

  • ArcaneBastard

    This is a lot more interesting than it should be

    · 37

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  • Joey Vigil

    This may seem pointless and dumb, But alot can be taken from this from a game programmers perspective.

    · 24

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All Comments (449)

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  • jirachi9999

    Hmm. that was a pretty interesting video!

    I searched "mario world egoraptor platform" because of what he said in Sonic '06 Part 28 and this was the first video. Someone should do a Youtube Search Logic Review.

    ·

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  • Squidlyson

    the game grumps!

    ·

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    in reply to acridstudios (Show the comment)
  • acridstudios

    and we're

    ·

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    in reply to DrexisGrimmiger (Show the comment)
  • DrexisGrimmiger

    I'm not so Grump

    ·

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    in reply to venera13studios (Show the comment)
  • venera13studios

    hey i'm Grump

    ·

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  • Mursa ArtDragons

    why does it remain bottom locked on the last bit even though you jumped to a platform? Is that a glitch?

    ·

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  • ChaosSilver25

    Hell, I know nothing about programming and that sort of stuff and aren't really interested in it but I still find this interesting to watch

    ·

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    in reply to Joey Vigil (Show the comment)
  • Benjamin Langerak

    this really helped me polish my camera control. especially the way you can move 16px in x if you changed direction before it attempts to center you. I had it set up so it would never center but start to adjust AT my margin (aka 16px), but having it just snap to center after that dead zone ended up being perfect

    ·

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  • bakester42

    i never really paid any mind to the camera in SMW, but it actually does seem quite interesting. the more you know!

    ·

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