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Vib Ribbon Intro and Tutorial (english)

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Uploaded by on Jun 18, 2008

Vib-Ribbon is a game for Sony PlayStation. Developed by Masaya Matsuura (the former leader of the Japanese "Hyper Pop Unit" PSY S) and his NanaOn-Sha company, and released in 1999, the game was sold in Japan and Europe. Vib-Ribbon is a rhythm video game in the style of PaRappa the Rapper and Amplitude. The game was unique in that the software loaded into RAM, letting the player use any music CD to play against -- the game could generate a unique level from any track. The graphics for Vib-Ribbon are simple, consisting of straight, white vector lines forming crude, angular drawings of the level and the character, a female rabbit named Vibri.

The object of the game is to guide Vibri along a ribbon filled with obstacles corresponding to the song being played. Pressing the correct buttons at the right time will let Vibri pass unscathed. Failing to do so will make Vibri degenerate from a rabbit into a frog, then a worm, and finally perishing for good. If enough obstacles are navigated successfully, Vibri's form is "promoted" to that of fairy princess. The game's score is represented by a series of symbols that accumulate as the game level progresses. A numerical score is generated at the end of the song. Depending on the score obtained, Vibri will sing a congratulatory song that gets longer with higher scores.

As with many CD-based games, most of the in-game music is included on the game CD as standard Red Book audio format tracks, including six songs by Japanese group Laugh And Peace (commonly incorrectly called Laugh And Beats or Love And Peace).

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  • This game has the WTF factor every game needs.

  • i don't understand why Sony never released this game in North America... =/

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All Comments (63)

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  • *head explodes*

  • They should release this on PSN then the game may actually get alot of great attention in America like what they ported with the other games on PSN. :)

  • lol

  • Oh gosh her singing is just so cute~ I've got to try this now.

  • @Shadowtheglitchhog Not exactly. Although there were a couple of songs on the original disc, the point was to use your own CD collection, and it would randomly generate the course. Basically audiosurf.

  • 240p, we meet again.

  • @Shadowtheglitchhog Of course not. This is a tutorial, you can put any song you want in, and the game makes the course match the beats of the song.

  • Jesus Christ. My cousin was forced to test this game 14 hours straight. Is this all the game does? -___-

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