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Sketchlife HelloWorld example: Second Life building in SketchUp

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Uploaded by on Jul 9, 2009

http://vrshed.com/sketchlife
A minimal example of how to use Sketchlife to create a model and upload it into Second Life. This is to show the upload process - it uses the modelling tools in a basic way.

There are three main parts in the upload process after you select the prims and press "Export":
1. Copy and paste the model key from Skechlife into Second Life.
2. Put the textures into the Texture Box.
3. Copy and paste the build key from Sketchlife into Second Life.

More information here:
http://vrshed.com/sketchlife

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Uploader Comments (EvgeniSergeev)

  • Where is it from?

  • @VideoMatoran It's from the lab

  • so can i import any of my already made models? ps if u say no then y the hell should i get this? 

  • No. SL is not flexible enough - but other virtual worlds are, or so I've heard. The issue is called "mesh import".

    Why should you get this? If it suits you. Reasons might be:

    - You want to build things like buildings, with rooms etc.

    - There is a lot of complexity. If you're just building a hut, then it won't help that much.

    - You want nice control over your texturing - draping over multiple prims, positioning via handles and mouse, bucket ...

    - I've been told it makes things more maintainable.

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All Comments (13)

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  • An in-world tool that I saw, but never used, because it seemed too technical, was called, I think, sculptie-o-matic. The most versatile tool I can think of, however, is Blender - with which you can make any sculptie that it is possible to make, not just things representable as other prims. There is some package of Blender scripts I tried, which is supposed to streamline the process, but I found that you still need to know exactly what you're doing inside Blender. Texturing is the hard part.

  • Could you lead me in the direction of those tools.

  • Each prim is counted separately. (Sketchlife doesn't make sculpties which resemble several prims stuck together - there are some other tools that do that - Sketchlife works with simple prims directly.)

  • Is each prim that is used in the SketchUp model counted in second Life after Import, or is it counted as a whole?

  • No, absolutely not. Sketchlife does not make sculpted prims. It lets you express a model using box prims and cylinder prims (with taper, shear, path-cut, hollowness, etc.). You have to draw all the prims in SketchUp. As such, it is mostly good for things like buildings, especially if you want to have good control over texturing.

    Also it's much better for prim alignment, with true snapping, not just to a grid.

  • Question... Does sketchlife support imported models as well? I prefer to model in Zbrush, so if I import a .OBJ file from another 3d suite into sketchup will sketchlife be able to handle it, or does it work primarily with stuff made in sketchup?

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