Custom Textures In Hammer: Part 2
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Uploader Comments (Imp0s5ible)
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All Comments (40)
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Thanks buddy, you made an apprentice mapper very happy.
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thank you
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you can create bumpmaps with photoshop aswell. you just need the nvidia photoshop plugin for normal mapping
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@Mrfrizzywalkthroughs You mean the texture seems completely flat when lit by lightmaps, but the flashlight produces bumps? You could try lighting the surface from a different angle, and make sure you have bumpmaps enabled if you're using advanced compile options.
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Most emotional tutorial ever.
Thanks man!
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@gtamikesvideos im not that stupid T_T. I do that every time. My conclusion is my graphics chipset, it doesn support bumpmaps. Or anti-aliasing.
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buildcube maps in console
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at the end i cried ;)
Thx for tut!
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One last question. Is it possible that my PC doesnt support bumpmaps? I have mat_bumpmap set to 1, but i still see NO bumpmaps. However, i have NEVER seen a bumpmap in any source games, ever. So im starting to think that my PC is restricting it. Seeing that i have a graphics chipset from intel. Not an actual gfx card....
rockoman100 7 months ago
@rockoman100 Since you have a graphics chipset but no dedicated video card, I'm 100% sure your PC does not support bumpmaps. You can buy some pretty cheap dedicated video cards that support old PCs, and you should, if you plan to use your computer for any sort of game development/mapping.
Imp0s5ible 7 months ago
Hammer seems to be rejecting my material. its 512 x 512, i created accurate VMTs, but it still shows up as missing texture in hammer. Is this because the material is not tiled? It doesnt repeat
rockoman100 7 months ago
@rockoman100 No, that shouldn't be a problem. Since the texture actually shows up as an option in hammer I think the .vmt-s are in the right place. However, you had to do something wrong if it doesn't show up in hammer. Since your textures are the proper size and the vmt-s are accurate(proper syntax, $basetexture path doesn't include materials folder), my only guess is that the vtf was not saved properly. Make sure you chose version 7.2 on the Advanced tab when saving in Paint dot NET.
Imp0s5ible 7 months ago
Ok i understand Pakrat is A LOT easier, but is it also possible for me to just include the materials folder with all the materials in it without using pakrat? you know, for advanced users and collaboration....
rockoman100 7 months ago
@rockoman100 Yes, but I don't see the point of that. Anyone who really wants to use your textures could just extract it from the map himself. Plus, any server that hosts your map would also have to be set to download your textures as well, instead of simply downloading the map, creating a huge inconvenience which would make your map very unpopular. In short, it's not worth it.
Imp0s5ible 7 months ago