Creating a Level Blockout (Part 3) - UDK Tutorials by Javahawk

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Uploaded by on Jan 6, 2010

Creating a simple level blockout by creating a generic soccer stadium.

I will cover proper scale conversion between 3dsMAX and Unreal Engine, using references to create a to-scale level blockout of a soccer stadium type environment. Will show how to create a simple mix map type texture, proper 2ndary UV setup for lightmap generation in-game using 3dsMAX, simple environment lighting using a direction and sky light, and adding all necessary actors to run around the environment.

This is an intermediate level tutorial. Please watch my other videos first if you have trouble with this one.

Follow me on twitter: @javahawk

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Uploader Comments (udkTutorials)

  • You're welcome!

  • i didn't see your tutorials yet

    but many many thanks !!!!

  • Please spread the word if you like my tutorials! Thanks!

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All Comments (11)

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  • Great vids! Keep up the excellent work. :)

  • love ya man, i didn't see your tutorial yet but many many thanks for you. continue pleaaaaaase we need your help(video tutorial)

  • Great tutorials, I'm just starting out and these were extremely helpful.

  • lmao at the translation

  • your tutorials on UDK are the best, keep up the good work =))

  • Thanks

  • YOU rock man, learned alot since you started to make tutorials about the udk. Hope to see more in the future.

    Many Thanks!!

  • ah.. 2 to 1... besides the blockout thing I also know how to make a K-actor now xD

    ok, Thanks!!!

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