Quake 4 Weapons mod Volume 3 (Fix 1) Test for GZDoom

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Uploaded by on Mar 17, 2011

This is the actual version of Quake 4 Weapons Mod Volume 3 (Fix 1)
This version will include both Single Player and Multiplayer...
The only engine it will be available yet is GZDoom Engine, but soon, i will fix it for Skulltag engine...

It includes new maps (applied since Volume 3, generated with Oblige level Maker)

Also, it will includes improved muzzleflashes, thanks to DBThanatos and MajorCooke (PS: in video isn't available this feature)

Many of improved Visual effects were taken from AEons of Death 5, by DBThanatos and Company. (there's already allowed to get some codes from the mod, since readme allows that)

Mod new features:
Singleplayer:
Improved crosshair, when you hit a enemy, it turns red.
New maps (from Oblige Level maker)
Improved many visual effects that makes more a Quake 4 style.
IMproved weapons, all of them were ripped at 35 frames per second.
HIRESTEX HUD's
and many improved details that hasn't been corrected in volume 2...

Multiplayer features:
All singleplayer features plus:
The crosshair makes a bip when a enemy is hit.
Weapons behaviour is almost as in Quake 4
It includes a Buymenu that behaviour is almost as in Quake 4
Ammo refill, and some new powerups are available in buymenu
Health Regeneration, Ammo Regen and doubler are now powerups available to buy...
Enemies gives to you, a specified score when they're killed.
And many, many more!

Available soon, but, please, be patient, many things need to be fixed first...

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All Comments (4)

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  • @SnakePlisskenPMW I only have hotmail...

  • @SnakePlisskenPMW XD This mod already have reload, but this is the multiplayer version, check AlphaEnt2 videos for view some singleplayer videos...

    If you want to port it, port it...

  • my email is PMWHOMEVENTS@AOL.COM

  • IF this mod was to use the ability to AIM DOWN the guns sights, animateing the wepons raisment in level to the players line of vision, ASWELL as use a system of reloading .. i would then be more then happy to use this in my work. IM currently porting GZDOOM to the PS3 and the Wii with online support. and IF this mod was to have these types of features i stated, well i would love to port this in hand to the PS3 as its defult gameing exsperince. it would with out a dout be the best publicty

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