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Prince of Persia Interview - Game Developer Choice Awards 2009

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Uploaded by on Mar 31, 2009

GameZombie.tv Presents the Game Developers Choice Awards - 2009

Best Visual Art
Prince of Persia

Featuring:
Ben Mattes, Producer
Ubisoft Montreal

GameZombie's world exclusive video interview series--more than 150 to date--features some of the biggest names in the business, including Peter Molyneux of Fable 2, Ed Boon of MK vs DC, Todd Howard of Fallout 3, Ben Mattes of Prince of Persia, and Cliff Bleszinski of Gears of War 2.

Creative Director & Executive Producer: Spencer Striker; Executive Producer: Dmitrii Gabrielov; Associate Producer: Brian Rubin; Featuring the 'Far Cry 2' remix by the legendary Chris Bates, Camera by Jordan Bleckner, Motion Graphics by Andrew Benninghoff and Leetal Halamish, Audio Design by Alex Chod, Sr. Production Manager: Charles Pearce, VJ'd by the feistylilasian, aka Jessica Frasher, and edited by king of sting himself, Jackson Terhorst.

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  • the sands of time trilogy is the best....and the assassins creed series cannot be compared because it is a hystorical game and not an action adventure....should i say fantasy almost video game.....and BTW warrior within represents an incredible al times greatest title

  • ASSASSIN'S CREED IS WAY BETTER

  • "prince of Persia the gay" is the name i choose for the 2008 version

  • @jose2090 you fanboys naununu! oh pleaz if you like beautiful outmen and inmen environments nanunun try new toy sex things. I dont we have to talk about the gay and visual sexy men art yes im sure you have a point pablo!

  • You fanboys and hardcore gamers without social life are friking though with the guy....the idea was a to make a different Prince of Persia, try new things. I dont we have to talk about the graphics and visual art which was the most outstanding part of the game, period. The game is good, different gameplay, beautiful outdoor and indoor environments, "roof run" and much more

  • uhh!!! this game is wrong this is a girly persia version i mean constantly go back and heal the land WTF? were was the old blood dark prince of persia or sands of time but noo!!

  • "we tried to do some really different things". You sure did:

    - repetitive level design... power plate to top of a tower, kill boss, collect light orbs.. repeat 23 times.

    - quicktime event combat and acrobatics... no challenge

    - Collect light seeds to go to the next level! What are we, kindergardeners?

    Yeah, it was different alright. By different, I mean setting the industry back about 4 or 5 years. Cry more, Mattes.

    Kudos to the art team, though. That was the one area that the game shone.

  • She seems pregnant

  • Then she shouldnt have worn that...atleast for the kids sake!

  • Ever came to think she's fucking pregnanct.

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