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@TotalHalibut another key point to this is by allowing anyone to be anything with current looting systems everyone will get screwed weve seen this in wow and it would be like saying dude y r u needing on my tank chest? (other guy): oh i need it for my set (tank): but im tanking (other guy): ya but i need it. this would destroy any attempt at it and even if they try 2 proof the looting system against this people will always find sneek ways 2 get around it
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yeah I have a 9 year old pc thats upgraded to maybe 1 or 2 years ahead...it sucks XD
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@Shuriko that and shitty textures hidden by lightning and blur
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Ever played the Killzone games? Those games have a small ass FOV. That's the only way they were even able to make the games look good.
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Last question: Guild Wars 1. Yes, 1. Not 2. 2 aswell, but 1 already did it.
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Last Question: try eden enternal you can change class in the game but you need to level them op individuely
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In chat during the game:
"TB im gonna OWN you."
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Regarding having fully customizable builds in MMOs: Fallen Earth does it very well. You spend points in skills, which unlocks the use of abilities at certain values. You can pick and mix whatever values of whatever combination of stats and abilities you think will give you an edge, up to a maximum value of points.
Two weapon specializations, healing and crafting? No problem. Single weapon, high DPS and debuffing? Sure. Crafting, 1 weapon and being extremely adept at escaping danger? No problem.
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FFXI is a perfect example of a game that did away with the need for alts (mules excluded of course). You could eventually have everything available on your main character but restricting your ability to change 'on the fly' seems to be a nice middle ground imo.
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Ragnarok Online...so many builds.....
Last Question:One of the first MMO's (The first?) - UO (Ultima Online)
Now I feel old :-)
bobtron2000 2 months ago 25
Last question: Runescape, Ultima Online, Eve online and Darkfall.
superduperfaghomo 2 months ago 2