demo showing 3D Character on PropGFX being drawn with using the poly draw features in bitmap mode. the maths is done in spin, so it's a little slow there, this will be the next optimization to rotate all the vertex and Z sort and do back face removal of polys in asm, instead of being spin at the moment, on the host prop. as speeding that up, will speed up the data processing, so will speed up the frame rate too :)
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