DF2010 Tutorial - Dwarf Therapist (Part 27)

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Uploaded by on Aug 16, 2010

To get Dwarf Therapist going for any version, read this guide: http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions

People have already posted the correct memory addresses in the comment section of that article, so you don't need to find them yourself. I'm using 31.12 for this guide, the latest version as of 07/25.

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Uploader Comments (upingu)

  • After watching 27 part in a row. i have become a huge fan of both you and DF.

    However. i wanna know if there is any way of turning off migrants comming in?

    I hate overcrowding my magnificent fort :(

  • @LekaMedLego Afraid not.

  • Is it worth getting this even when I've just started playing and only have 10 people?

  • @GlassPike Get it for the first migrant wave. Migrants only have their top labor enabled, and this tool allows you to easily enable the more minor labors.

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  • @LekaMedLego You can.

    You have to change it in the code, just look on the Bay12 forums or google or just look yourself.

    It will probably be set to 250 dwarfs per-fortress so, change it to 10 or whatever you want.

  • @LekaMedLego make a trap that drowns them as they're coming?

  • Nice, personally I try to keep 1 or 2 dwarfs per important skill exclusive to that skill (ie: carpentry, masonry, etc) who are also not in my military so I know I always have 1 or 2 free dwarfs on call for just those tasks. Things not as often used (siege/pump/bowyer/etc) get overlaps with other things. Also one thing newer players should be careful about is allowing 'risky' labors on their legendaries and such. Nothing like having your triple legendary crafter killed by carp while fishing XD

  • @LekaMedLego go to init sey pop cap to 0 or whichever

  • @LekaMedLego Yoiu could always cap your pop in the init file.

  • @LekaMedLego Heh, yeah... or you could go with xshredder01x's advice if you prefer. :P

  • @LekaMedLego Yes, actually, and it's very simple. Find your dwarf fortress folder > data folder > init folder. Open the d_init.txt file. Find Population Cap and Baby Child Cap and alter them to your liking. Pop does trigger some events though, so when you are ready for more migrants or "other fun stuff", raise the caps. This does not hurt your game in any way, and it doesn't get rid of any current people if you set a lower cap than what you already have- just prevents more from appearing.

  • @LekaMedLego Yes its called an execution tower haha that is the cure for migrants

  • @LekaMedLego Yes its called an execution tower haha

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