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Resident Evil 4 Speedrun 5-1

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Uploaded by on Mar 11, 2007

5-1

Finally, after all this work, were onto disk two(and less than forty minutes left of the game). There's some pretty nice running up to the first mirror, which I turn before I turn before I press the button which sends out the laser. I would have done the other one as well, but no matter how close you get to it being correct, the game automatically shows the laser shooting just left or right of its intended target. As soon as I run up to the mirror and check on it, without pressing anything else, besides 'A' of course, the door opens, meaning Leon has to be at one of the mirrors in order to solve the puzzle. Also, running to the side of the door which you see me go to in the run is the easiest way to avoid getting shot at by JJ, though the other side seems to put you on a better, faster path (you can go anywhere on that door to start the laser). After that's done, I jump down too much toward the center of the edge of the opening and get maced. I'm not quite sure what causes the boulder to be pushed onto Leon, but luckily it didn't happen. I use the same methodology to avoid the rocket ganado's attack which I used for JJ, and manage to squeeze through the pack of enemies guarding the door at the end of the path. Too bad you can't use the ladder like Ada does in her minigame. I would like to alk about the garage door trick used in this segment, and how it evolved. As you can imagine, I enjoyed the effect combining a bullet with dynamite has in this game, as demonstrated in the previous segment. My original method for this room was to toss a grenade at them, and hope it blows up before they threw their dynamite(a single grenade won't kill them, but if the grenade sets off the dynamite in their hands, they die). This method, however, was very boring, wasted a lot of time, and was pretty unreliable. I then turned to the handgun, where I tried shooting the dynamite before it left either one of their hands. This method proved to be even more unreliable, because the small window of oppertunity to shoot, combined with the small target at such a great distance, caused a very difficult shot fairly far into the run. I then turned to the rifle to try to snipe the dynamite, which was when I discovered one of them was not wearing a helmet; I put two and two together and you have the trick. Not only is this method much faster than the original, it looks much cooler, and allowed me to skip th grenade in the basin after Oven Man, saving even more time (plus it was the only reason I got one-hundred percent accuracy for this stage). For some reason, I feel there exists a faster method to complete the colored arrows security switch puzzle; whatever that is I havent found (though I haven't actually tried yet), but I feel there has to be one. I'm probably wrong, but I thought I'd put it out there anyway. The waste-disposal area was going perfectly until that jerk in the corner shashed me. Ironically, however, I ended up right next to an herb, nullifying the effects of the attack barring a few seconds. The balance of the run couldn't have gone any smother, except maybe switching to the rocket launcher faster. Other than that, though, this was a very nicely done segment.

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Uploader Comments (TBright5)

  • Two questions:

    1.) Do you run faster if you do not have a gun equipped (i.e. hand grenade)?

    2.) How did you know how far to rotate the first mirror without the beam reflecting from it?

  • 1)yes

    2) This was done by first rotating the other mirror in position in order to see where the second mirror(my first in the vid) needed to be positioned, then restarting and rotating what was intended to be the second mirror first ( which cuts down on backtracking and I don't have to deal with the enemies as long). Luckily, perhaps purposely, the boulder near the exit provided a great landmark, just line up the center prong on the mirror with the left side of the mountain.

  • why u didnt comment about this chapter

  • For some reason when I first put this run up, this segment was taken down for 'copyright infringement,' though the rest of the run remained up. It took a few uploads for it to finally appear again, so I left out the comments to save time. I edited it in though, thanks for reminding me : )

  • whats the best way to record games ps2,Gcube,etc so i can post them on here

  • I recorded them to a DVD (like recording a regular TV show, except you set the record channel to your game channel), then uploaded them. There's tons of freeware to do that, but I recommend Anri Chan, the official SDA made/approved DVD-->comp software, which is extremely easy to use.

Top Comments

  • Regenerators suck major ass.

  • DAMN those ***** regenerators always scare me when they pop up!!!!

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All Comments (145)

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  • MAN YOU'VE GOT THE BETTER BEST SPEEDRUN IN WHOLE YOUTUBE YOU'RE USING NO GLITCHES INSTEAD OF THE MOST WHO DO....LIKED IT

  • hmmm one question: why didnt u use that striker trick? (makes you run about 50% faster)?

    just wondering :P

  • Hah, that's the good ol' Doom elevator sound for those sliding doors. =)

  • Damn it Bill, get out of the oven!

  • 4:38 DO THE LIMBO! ... wait, this isn't right...

  • genial pero dime ¿quien le da las armas a los infectados?

  • It's like how much of your shots actually hit enemies. Like if your hit ratio is 75%, then you hit your target 75% of the time.

  • good evening to you guys ;), i am so worried about my Hit Ratio and what is a Hit Ratio?

  • LOL! you are hilarious. x-D

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