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Game Engine - Another Step

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Uploaded by on May 1, 2007

Well, another small part done. I wrote a 3ds importer so i can import objects. I also added a frame counter and more. Anyways. It runs great on my pc @ 100 FPS+. However on my crappy pc it runs only 60 fps, Not bad. And thers no culling yet. So those number will improve. Feel free to ask questions. =]

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Entertainment

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Standard YouTube License

  • likes, 3 dislikes

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Uploader Comments (IMattNovakI)

  • Where did you learn the math to render 3D?

    Is it hard to learn?

  • common sense is all you need.

  • importing what? and where? as I see not games, cuz polygons are square not triangle

    anyway good job, respect

  • Polygons are triangles, quads are squares. well at least thats how most the game industry refers to them, a square is 2 triangles or a quad.

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  • It's all mostly linear algrebra. Matrix and vector operations. The math is really the easy part though.

  • sure

  • can you use c++ with 3ds max?

  • so if you get this you can basically make your own video games

  • Haha, you're awesome.

  • that was just landscape! that was an engine but not wat a Video Game Developer wants

  • Polygons are many-sided shapes.

    Quads are four-sided shapes.

    In the end, polygons and quads are split into triangles ( 2 triangles make a quad, a few triangles can make any arbitrary convex shape ).

  • Is that height mapped with a bitmap? If not, huge waste of time making that into a model. Looks like a good start to a game though, but still way way more work to go. And was that made with OpenGL?

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