@MrOkke96 This error usually shows up when the system tries to use a surface that couldn't be created due to the lack of free video memory. Maybe there's a specific point in your game where there are too many lights or effects for your computer to handle.
is there any way that you can make the "torch" light jump to the position of the player and have the same image_angle as the player? because i tried to make the instance_place() to the player position and the point_direction, but it didn't work???
Very nice engine, but do you think you could translate it over to english?
It's a bit confusing to read the comments when they're in french, and I miss some of the letters which gives me some squares in the lines, makes it hard to translate it..
@Zatule Yes I've read that quite a number of times, and I'm sorry about it. But most of my effort is currently directed towards some other projects I'm working on, so I won't be working on a translation any time soon. But I sure am considering it.
The good thing is that I've seen the engine being used in quite a few games made by non french-speaking people, which shows that the relative simplicity of the engine and the 'tools' bundled with it can sometimes be enough to learn to use it.
i copied this into my game and when i have played about 1 minute or so the game shows an error :
________________________
ERROR in
action number 1
of End Step Event
for object obj_engine:
Trying to use non-existing surface.
Why!!??
MrOkke96 2 days ago
@MrOkke96 This error usually shows up when the system tries to use a surface that couldn't be created due to the lack of free video memory. Maybe there's a specific point in your game where there are too many lights or effects for your computer to handle.
Bast32 2 days ago
is there any way that you can make the "torch" light jump to the position of the player and have the same image_angle as the player? because i tried to make the instance_place() to the player position and the point_direction, but it didn't work???
MrOkke96 1 month ago
@MrOkke96 Use the variables sl_light_[something] to modify a light's attributes. In this case, you'd need sl_light_x, sl_light_y, and sl_light_angle.
Bast32 1 month ago
Very nice engine, but do you think you could translate it over to english?
It's a bit confusing to read the comments when they're in french, and I miss some of the letters which gives me some squares in the lines, makes it hard to translate it..
Zatule 2 months ago
@Zatule Yes I've read that quite a number of times, and I'm sorry about it. But most of my effort is currently directed towards some other projects I'm working on, so I won't be working on a translation any time soon. But I sure am considering it.
The good thing is that I've seen the engine being used in quite a few games made by non french-speaking people, which shows that the relative simplicity of the engine and the 'tools' bundled with it can sometimes be enough to learn to use it.
Bast32 2 days ago