80s Boulevard
Amigo
Omnitempus (Board/Air Ride/Bike)
And now, we're on to the final two courses in this game. First up is 80s Boulevard, which is pretty much a bunch of homages and references to games SEGA made in the 1980s for the SEGA Master System, much like SEGA CARNIVAL and SEGA ILLUSION concluded the original Sonic Riders. The name is a misnomer, actually--several games are made for the Game Gear and SEGA's 16-bit systems from the first half of the 90s. But we'll get into that in the next course. While you're here, look for references to Fantasy Zone, Phantasy Star, OutRun, Crack Down, Alex Kidd, Golden Axe, and so on.
This course really makes you wonder: How is it that the same world can have the ultra hi-tech futuristic appearance in cities like Megalo Station and Aquatic Capital but this city looks, well, normal? I suppose you can say that 80s Boulevard is set in a developing country playing catch-up to the industrial superpowers the other courses might have taken place in, though Sonic games have never been consistent with levels of technology. (Case in point: Carnival Night Zone in Sonic 3, a highrise metropolis still inhabited located on the long-deserted Floating Island.)
This course can be pretty difficult because of the large amount of obstacles in the form of traffic and the narrowness of the subway section of the course. The Gravity Dive portion here is the most brutal of all, as it's not on a straightaway and the trucks you do Meteor Bursts on are in smaller quantities and in randomly designated spots instead of fixed locations like all other courses.
The character I use here is a cameo character: Amigo, the primate protagonist of Samba de Amigo. It was a rhythm game for the Dreamcast unsuccessfully brought over to the Wii, its gimmick being maraca-shaped controllers that you must shake at certain heights as the game cues you. Amigo in this game does nothing rhythm-based and is, for all intents and purposes, a crazy monkey wearing a sombrero.
Samba de Amigo videos are rare on YouTube because it contains licensed music, which are often taken down altogether.
The Gear I use in this race is the Omnitempus, which can do all three character traits by activating their Gear Changes. Its stats aren't so bad, really, but by its nature, you need to have planned the whole three laps in advance and know the shortcuts of every character type. The Gear Changes are:
20 Rings: Grind
50 Rings: Air Ride
70 Rings: Bike
To show off its capabilities, I use Grind on the first lap, Flight on the second, and Power on the third. I skip a Power shortcut on the third lap because I don't like it very much. You need to use Gravity Control to get around it and it takes you more time unless you choose against the Gravity Dive.
That is not sonic riders 2 its sonic riders zero gravity
Sudsmaster100 8 months ago
@Sudsmaster100 It's the second Sonic Riders game, so I call it "Sonic Riders 2."
Kind of like how people call that recent Mortal Kombat gameas "Mortal Kombat 9."
Overhazard 8 months ago
For those wondering that isn't the Rainbow gear. This is another gear that can switch between each of them. The difference between two is this one is it can only switch to each form once and is a lot cheaper to switch. The rainbow can switch between grind, air ride and bike unlimited times. I have used both in the game and I have found the Rainbow to not be as good because it takes longer to switch to the different forms cause the coin cost seems a bit higher.
james46112 9 months ago
@james46112 Yeah, I described it in detail in the description.
Overhazard 9 months ago
how to unlock this gear??????
anvagome1 1 year ago
@anvagome1 I believe it's available from the shop.
Overhazard 1 year ago