yes this game was unusual for its time as it constantly loaded in the backdrop and enemies/sounds as the game progressed, cant think of any others that did this at that time... no screens and the whole ame fits on one Double density floppy!! No wonder there was no space left for music. Amiga had only 4 hardware channels also so music+sfx tricky to implement at the same time without clever programming and CPU time... Those were the days
Played this a lot back in my Amiga days. Realy like the intro music. Would be realy nice if someone would post a video that lets us hear more of the music. Please, someone!
a good game...but not as good as the original silkworm. The name S.W.I.V meant silk worm in vertical (I think).
RetroSpectreUK 2 years ago
yes this game was unusual for its time as it constantly loaded in the backdrop and enemies/sounds as the game progressed, cant think of any others that did this at that time... no screens and the whole ame fits on one Double density floppy!! No wonder there was no space left for music. Amiga had only 4 hardware channels also so music+sfx tricky to implement at the same time without clever programming and CPU time... Those were the days
denial4 3 years ago
I just found a video like that allready.
Faidros62 3 years ago
Played this a lot back in my Amiga days. Realy like the intro music. Would be realy nice if someone would post a video that lets us hear more of the music. Please, someone!
Faidros62 3 years ago
This game was ahead of its time, but sadly no music. Still remember it fondly!
Halvstads 4 years ago