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Sleep Is Death Tutorial 3: Advanced Room Editor Usage

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Uploaded by on Apr 12, 2010

Shows more advanced Room Editor techniques in Sleep Is Death.

http://sleepisdeath.net

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Gaming

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Standard YouTube License

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  • I love your game. These tutorials are incredibly useful.

  • It is possible, but i think you have to give both players equal amonts of time. I know for a fact you can at least increase it up to 90 seconds.

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All Comments (15)

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  • @xPhalx then u do something like "The pond is actually glass" if ur crazy, or something that makes sense.

  • @jcr13 Is there any way to set it up so that the player has the standard 30 secs to respond, but the Controller has as much time as they need to set up the next scene? Ie, the ability to manually hit a button to send a scene to the player thats not on a timer? Thanks

  • @xPhalx No idea. I guess you'd have to be REALLY fast for completely new stuff. I guess you're not supposed to exactly make new levels on the fly, or if you do... they'd have to be really simple.

  • @xPhalx I guess you have a couple options. All these scenes you can make ahead of time, so when you do have a player playing with you, you can just plop them in. The second option is to work really fast and sloppy. Or the third option is you could just not let them dive in.

  • i know you can make a lot of this stuff ahead of time, but how are you supposed to do all this stuff in 30 seconds if the player does something you haven't anticipated? (like if you didn't know they'd jump in the pond).

  • @Bananablob I saw that it was his choice in the matter, and I just have my own :)

  • @CoolTrumbullDad I don't actually own the game so when I saw that you can edit objects using sprites in the new tutorial video I then thought about moving the head down or up :P

  • Yeah, there are a lot of things you can do to make the head stick out. Say, make the surface of the water a little bit lower (half a square) so the head sticks out. Or move the farmer's sprites half a square up (above the base or whatever) in the object editor. (This latter option can make this a little weird when the farmer steps out of the water--he'll be floating a half square above the ground--but I don't think your player will shun you forever if you make little mistakes like that.)

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